![]() And with no one is this clearer than with the protagonist, his masked head larger than anything else, he’s almost a head with arms and legs. I love the character design that makes their leafy masks have greater proportions than the rest of their bodies, it drives the point that their masks are a big part of their identity. Charming Style: Characters in A Rite for the Stars are big as life, at least their masks are.It also helps I have a fascination with languages, and the realisation that it’s a real language made this all the more interesting! Music to my Ears: I love the use of the Makoan language throughout the game, it spoke to me of the dedication and love the developers had for the game while at the same time it enhanced the experience, immersed me deeper in it, as I realised this could very well be a rite of passage that takes place somewhere in the world, either now or in the past.Each trial is unique, with its own moments of joy and frustration alike. Three Trials, Three Styles: A Rite from the Stars is an adventure game with plenty of puzzles but the three trials offer wildly different styles with one offering mazes and logical patterns, another on timing (trial of spirit or the acid trip as I call it) and the other on controlling two characters at the same time.Beautiful Look: A Rite from the Stars takes place exclusively at night in the island our protagonist and his star guide live in, but it’s a vibrant place full of colour that doesn’t just bring the place to life but also serve as clever colour codes for some of the puzzles, specifically the balloon fruits in the Trial of Courage. ![]() Was it worth the way? Let’s see!Ī Rite from the Stars puts you in control of Kirm, a young boy about to go through his rite of passing into manhood with his companion, a very literal guiding star, plucked from the firmament and to help you overcome the trials the tribal elders place in front of you: Courage, Wisdom and Spirit-I almost wanted the last one to be Power for the Triforce Trifecta. It’s taken close to four years since the launch of the Kickstarter campaign to play A Rite from the Stars, now published by Phoenix Online Studios. The last time I saw the game was during Risin’ Goat’s crowdfunding campaign for the title in 2014, before it disappeared from my radar after the successful completion of the campaign. When I received the press release for A Rite from the Stars I have to admit my surprise.
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